ACADEMIC RESEARCH AND PUBLICATIONS
during Graduate and Undergraduate Studies
Doctoral Candidate in Computer Science
Visual Computing Division, Digital Production Arts
Clemson University | School of Computing
3D DUNGEON GENERATOR:
USING UNREAL ENGINE 4
Click on images to expand.
Bird's-Eye-View perspective of a procedurally generated in-game dungeon.
A typical camera perspective that a player sees of the werewolf character being in a dungeon.
A tilted bird's-eye-view perspective to capture the 3D environment of a dungeon.
PROJECT PAGE
Language: C++ (through UE4)
Date: Fall 2016
Class: Independent Study (Game Design)
I had translated the original dungeon generator code used in algorithm analysis from Java to C++ in order to use its functionality in a 3D Unreal Engine 4 (UE4) game project, in which a metallic werewolf runs around a procedurally generated dungeon composed of looming, stone walls. The C++ code is used in conjunction with UE4 Blueprints, the visual scripting system of the game engine.
Other aspects that went into the UE4 project are sketching, modeling, and animating the werewolf character.