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WIND VELOCITY FIELD:

A PHYSICALLY BASED ANIMATION PROJECT

Language:  C++ (using OpenGL)

Date:  Fall 2017

Class:  Physically Based Animation

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Wind-like forces -- in this case, a vortex and sink at the center of the box -- are determined by a 3D velocity field and act upon the vertices of the face rigid-body object.  A low-magnitude gravity force is also applied.  In the video, a face mesh acting as a rigid body is caught in a vortex and sink pattern in the wind-velocity field.

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The velocity partial solver of the system inquires the wind-velocity field for a velocity and calculates a wind force at each timestep.

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