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ACADEMIC RESEARCH AND PUBLICATIONS
during Graduate and Undergraduate Studies
Doctoral Candidate in Computer Science
Visual Computing Division, Digital Production Arts
Clemson University | School of Computing
WIND VELOCITY FIELD:
A PHYSICALLY BASED ANIMATION PROJECT
Language: C++ (using OpenGL)
Date: Fall 2017
Class: Physically Based Animation
Wind-like forces -- in this case, a vortex and sink at the center of the box -- are determined by a 3D velocity field and act upon the vertices of the face rigid-body object. A low-magnitude gravity force is also applied. In the video, a face mesh acting as a rigid body is caught in a vortex and sink pattern in the wind-velocity field.
The velocity partial solver of the system inquires the wind-velocity field for a velocity and calculates a wind force at each timestep.
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