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ACADEMIC RESEARCH AND PUBLICATIONS
during Graduate and Undergraduate Studies
ACADEMIC RESEARCH AND PUBLICATIONS
during Graduate and Undergraduate Studies
Doctoral Candidate in Computer Science
Visual Computing Division, Digital Production Arts
Clemson University | School of Computing
WIND VELOCITY FIELD:
A PHYSICALLY BASED ANIMATION PROJECT
Language: C++ (using OpenGL)
Date: Fall 2017
Class: Physically Based Animation
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Wind-like forces -- in this case, a vortex and sink at the center of the box -- are determined by a 3D velocity field and act upon the vertices of the face rigid-body object. A low-magnitude gravity force is also applied. In the video, a face mesh acting as a rigid body is caught in a vortex and sink pattern in the wind-velocity field.
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The velocity partial solver of the system inquires the wind-velocity field for a velocity and calculates a wind force at each timestep.
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