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PARTICLES CHALLENGE:

A COMPUTER GRAPHICS PROJECT

Language:  C (using OpenGL)

Date:  Spring 2016

Class:  Computer Graphics

 

This assignment was an optional final project.  I implemented basic physics in the vertex shader for the particles to calculate the particles' positions based on their velocities.  I also checked for when the particles collide with box surfaces and reflected their velocities if there is a collision.  I made the particles gradually grow in size over time.

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